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Recommended
0.0 hrs last two weeks / 88.1 hrs on record (84.2 hrs at review time)
Posted: 19 Jan @ 5:38am

After 84 hours in Deep Rock Galactic, I’ve learned two universal truths: teamwork matters, and someone is always going to press the button too early. Playing this with my kiddos has been an absolute blast — not just because shooting alien bugs is fun, and mining precious gems is lucrative, but because the game quietly teaches cooperation while pretending it’s just about yelling “I NEED AMMO” at full volume. Every mission is different, every cave is a mystery, and every drop feels like a shared “OK, we got this!” moment .. which we absolutely do NOT half of the time, but that's half the fun. And the fully destructible environments are just icing on the cake.

The magic is in the details. Random missions that somehow never feel repetitive. Loadouts that actually force you to rely on each other. Collectible cosmetics that range from “battle-hardened space dwarf” to “what happened in the locker room?” And the Space Rig? A perfect between-mission chaos zone where we drink absurdly well-crafted space beer, gain questionable buffs, dance badly, and laugh when gravity suddenly becomes optional. It’s unapologetically over-the-top, intentionally built, and ridiculous in exactly the right way.

The seasonal objectives and progression are sneakily brilliant. There’s always something to work toward — new cosmetics, upgrades, scrip, and rewards that make you say “one more mission” way more times than you planned. Weapons and equipment steadily evolve, letting you tweak builds, unlock overclocks, and turn your dwarf into a highly specialized bug-destroying professional (or an unhinged explosives enthusiast). It’s rewarding without being grindy, and it gives you a sense of progress and accomplishment without sucking the fun out of it.

Deep Rock Galactic doesn’t just reward skill — it rewards paying attention, backing each other up, and laughing when things go sideways (which they will). It turns cooperation into comedy, chaos into bonding, and random moments into memories. Whether you play with family or friends, this game will quickly reveal who communicates, who panics, and who absolutely should not be trusted with big red buttons.

Dwarves, beer, mining, and guns - what could possibly go wrong? Also, repeatedly moving the M.U.L.E. every five seconds does not make the mission faster, it makes your coworkers tired, and is classified as ‘hostile workplace behavior.’ :D

Rock and Stone!
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