No one has rated this review as helpful yet
Recommended
4.0 hrs last two weeks / 1,192.4 hrs on record (717.9 hrs at review time)
Posted: 8 Feb, 2024 @ 7:00am
Updated: 21 Mar, 2025 @ 7:43pm

I think this is a fantastically engaging shooter experience, which does well to directly translate the formula of its predecessor into a three-dimensional scape. Although the game is plagued by a myriad of issues.


The game revolves around very deliberate, fragile gameplay as the player is completely vulnerable to being knocked out in every moment. Between their limited mobility, unforgiving friendly-fire and bombastic weaponry the positioning and awareness of the player is constantly relevant to their survival. Players are forced to play like a squad; watching for enemies, coordinating their movements, protecting each other all while advancing the mission. This combined with the relentless enemy threats and fairly dynamic terrain makes the game feel extremely interactive and tactical. All of these supporting elements function just fine without the need for coordination via voice-chat, allowing for satisfying team gameplay that plays out organically without any explicit communication at all.

In general the combat has an incredibly intense, cinematic vibe. The acts of streaking across the planet in various weather and climate conditions, interacting with the various unique tasks involved in the objectives, spontaneously encountering swarms of enemies along the dynamic terrain, calling in grand orbital strikes from above and constantly being in danger of defeat; it genuinely feels like an playable action movie. Lots of detail has been put into the game to really fill out its conceptual depth as well; enemies react to being struck in different places, the player can perform many regular actions even when they're laying on the ground, the environment has all kinds of distant effects simulating the overall war.

There is a relatively decent amount of customization options although the system is clearly built to be expanded on with future updates. Much of the original base content from the previous game has been successfully translated over to this iteration, give and take some elements. The enemy variety is similarly decent, and the game has a surprising amount of map variety as it already features quite a few different planet types; although there is some repetition visible in certain set-pieces found in each world. The game generally feels like it has a very solid starting point that offers enough content to be enjoyable from the start, with lots of clear open ends that are gradually being expanded as time goes on.

The game does have a noticeable amount of frustrating elements however. Enemies can silently sneak up on the player due to a lack of audio ques, various attacks in the game have little or no telegraph which renders that attack impossible to counterplay without situational luck, the player randomly receives extra damage via getting hit in the head or being launched against an object which makes getting hurt massively inconsistent, players can get one-shot or stun-locked by various foes which makes survival all together very luck based, the player's melee attack is extremely inconsistent and randomly doesn't connect, the game has atrocious visibility at least half the time and in some areas trying to perceive the physical environment is outright abrasive, various glitches may randomly get the player killed regardless of how well they play; and a variety of flaws in the design rarely make certain player deaths look like they were deliberately caused by an ally, which can lead to hostility among players and get one kicked from the group.

The developers are very explicit about including and enforcing realism in this science fiction space war game, but only when it suits them. Realism will be factored in to punish or hinder the player in certain gameplay situations however that same realism will often not be present when it would benefit the player. Meanwhile elements that do not conform to that strict realism are also present, but again only to disadvantage the player. This results in a gameplay system where the underlying logic has no intuitive consistency and thus makes no sense; the only consistent phenomenon is that if something can be skewed against the player it typically will. The developers also use this hypocritical argument of realism to avoid making certain gameplay changes, like turning down the idea of allowing players to customize their armour perks because the developers intended for armours to match the perk they have. Except many current armours do not match the perk they have.

This is by far the most badly polished game I have ever played at the time of writing this. Since launch it has had more crashes than in every other game I have ever played combined, I have been defeated ingame entirely because of glitches more than every other game I have ever played combined, it launched with multiple core features being completely nonfunctional for months, obvious glitches in general have taken months to be fixed if ever at all, the game still hard crashes often when trying to just close it which forces the player to either sign out or restart their computer, connection issues are a recurrent but completely incoherent problem, missions are sometimes rendered impossible to complete due to multiple glitches; and sometimes the developers will claim to have fixed issues that straight up are still in the game after being supposedly patched.

Much of the content that has been released for this game after launch has been absurdly low effort for a new live service title that has generated so much money and attention. The game swings from getting barely any meaningful content or news for noticeable stretches of time to suddenly getting a flood of content all with no warning or communication from the developers. Much of the new content this game receives is either broken, plainly recycled or is discontinued and never appears again; over all making it feel like this game is near the end of its life despite it being a freshly released and popular title. The only semi reliable source of quality is the monetized content releases which have often launched with glitches or the new gear is just absurdly undertuned to the point of being unfun to use.

Between the horrible launch state, erratic update quality, inconsistent communication and failure to stay on top of glitches or even fix many of them at all; the developer's performance with this game has been tangibly incompetent and generally baffling in its strange irregularity. It provokes a genuine question in regards to what is actually wrong with the developers that so much of what they have put out from the very beginning has either been glitched or blatantly low effort; again especially considering how much attention and thus revenue this game has generated. They released a premium content pack where one weapon had the wrong statistics and colour palette, they released another premium content pack where one of the two weapons was missing at first, they released another premium content pack with throwing knives that fly at the wrong angle and trajectory; which still hasn't been fixed after literally half a year.



The game feels great, looks great and has a strong foundation that only continues to be expanded and built off; but a variety of abysmal elements taint the experience intermittently.
It offers a lot of content and replayability for those willing to tolerate its many less savoury elements; which are only counterbalanced by the otherwise delightful gameplay that is there. But underneath that enjoyable gameplay is still the most miserably broken and badly supported game I have ever presently seen. If I could give this game a mixed rating, I would.

If you're interested in finding more games like this I've probably reviewed quite a few on my curator page here .
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