1 person found this review helpful
Recommended
25.7 hrs last two weeks / 155.0 hrs on record (19.2 hrs at review time)
Posted: 20 Feb @ 2:46am
Updated: 20 Feb @ 2:47am

Simply put, Edmund did it again. I am not sure yet if it surpasses The Binding of Isaac, which I still consider his Magnum Opus and my most formative game ever, but it's very layered, massive in scope, full of content, depth, and systems. Moreover, it's incrediby addictive, to the point you lose track of time, two hours go by in what feels like ten minutes.

Finding the right level-up skills during your runs is a matter of luck, but you can end up making cool builds for incredibly busted cats. For example, so far I had:

- A healer that converted all heals into damage and burns at triple the healing rate, until he killed a mob. During bosses he would just focus the boss and get it to half HP in one turn. That was until he got rabies, lost all his intelligence, and became a DPS that would attack friend or foes indiscriminately.

- A necromancer that could give the leech status across half the screen to drain enemy hp, make them bleed and poisoned, and would damage every enemy when healed. She could transfer some of her HP to be able to be healed more and thus damage more. In two turns everything on screen was dead.

The management of space/cats/food/money is quite difficult in the beginning and with the "invasion" mechanics, things can get pretty intense.

Simply put, it's another Edmund game which you can play for hundreds of hours.
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