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Rad Codex Rad Codex
STEAM 그룹
Rad Codex Rad Codex
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2018년 6월 21일
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Rad Codex 정보

Rad Codex Games

Rad Codex is a one man game developer with a focus on Tactics adventure games.

Homepage[radcodex.com]
Official Twitter
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Rad Codex 2024년 3월 5일 오후 8시 12분 
@Radio Bug: Sure! I keep my Steam friends list empty, but you can email me at radcodex at gmail!
R̷a̴d̵i̵o̶ ̴B̴u̴g̷ 2024년 3월 5일 오후 4시 39분 
@Rad Codex Would you be willing to listen to the game idea? If you don't mind adding me to the friends list so we can discuss? I think you might be interested in the project
Rad Codex 2024년 2월 14일 오전 10시 33분 
@Radio Bug: I don't have any plans to make the engine open source (the editor crashes easily, and the code is a real mess). And I wouldn't want to take any cut of your profits - it's hard enough making it as an indie when you get 100% of the cut!
R̷a̴d̵i̵o̶ ̴B̴u̴g̷ 2024년 2월 14일 오전 2시 01분 
[-replying to you}: Are you considering making specific changes or bits of code shared between games open source? Or perhaps you are open to working with me and/or allowing me access so that I can make my own project with a similar combat & exploration system in exchange for a percentage of the profits if my game ever sees the light of day in any monetary sense?
Rad Codex 2024년 2월 8일 오후 10시 14분 
Hey! Sorry, for some reason I wasn't subscribed to this thread.

@Radio Bug: thank you! I use FNA/XNA because I started way back with XNA (now decrepit). I don't have a good recommendation for engine, sadly, because FNA is really do-it-yourself on everything.

@Def-Z: sorry I took literally years to respond! I've since implemented cloud saves to Horizon's Gate and Kingsvein.
R̷a̴d̵i̵o̶ ̴B̴u̴g̷ 2024년 1월 18일 오전 9시 29분 
I'm the biggest fan of your games man. They're not on this account because my phone broke and 2 factor authentication locked me out of my main. Anyways, I really wanted to ask what engine do you use for kings vein (my personal favorite so far can't put it down) and what plugins/ changes do you use? Reason I ask is I have a complete story with branching endings and am looking for a good engine with great combat and your games seem to reflect well on these matters. Thanks for reading this !
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