Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
български (Búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español (España)
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Informar de un error de traducción


- Fixed The Last Stand's Village Scavenge map not having any weapons.
- Recompiled common infected materials to fix visual errors on Linux.
- Removed alarm glass from a non-alarm car.
- Fixed Special Infected being able to trigger the helicopter flyover when leaving the bumper car building on Dark Carnival Barns.
- c7m1 and c12m5: Fixed a few nav issues that caused tanks to get stuck.
- c1m1: Marked all areas outside of building on ground as not allowing any spawns.
- c11m5: Marked a few areas near the plane crash fire as no-threat to prevent tanks from spawning too close to the fire.
- Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.
- Fixed a crash when decoding bones.
- Fixed a mesh error when drawing the crosshair with colorblind mode active.
- Fixed a double-add of the client shadow manager restore function.
- Fixed mode-only addons sometimes getting removed on map load.
- Fixed some military sniper activity names.
- Changed crowbar and pitchfork to slash damage only.
- "AllowFallenSurvivorItem" can be called outside of mutations.
- Talker and survival updates.