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Once this style was established, it quickly made sense to also design the menus to give that early 00s feel. We want the game to feel like coming home, turning on your Windows XP or Windows Millenium Edition OS, and blasting your friends to pieces.
It’s not long now until launch, so if you’re reading this and thinking it sounds like a good time, then please wishlist the game so you’ll be reminded on 31 March when it’s time to get stuck in!
the original version of Last Man Sitting, created by KevKev!
Once that gamefeeling felt right, we developed the PvE swarm mode in parallel with the PvP. We noticed that the power-ups could be shared pretty seamlessly between the two modes. What worked in PvP also worked well in PvE, and in the PvE swarm mode you could stack your power ups more. This resulted in more crazy and overpowered combinations, which resulted in more mayhem, which is what Last Man Sitting is all about!
Most of all, we'd say that the design has been rooted in a ton of playtesting on our end. Everyone on the team is regularly playing the game both in PvE and PvP, and we plan our work based on our own playtesting, and lately, the community feedback we get has been really helping us shape and balance things too.
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