Matkija
Learned people cast great shadows.
Learned people cast great shadows.
Currently Online
Favorite Game
138
Hours played
41
Achievements
Favorite Game
194
Hours played
20
Achievements
Featured Artwork Showcase
Beautiful pin
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Review Showcase
332 Hours played
10+/10 Epic game.

If you love Minesweeper or any automation and programming puzzle, please get Bombe. It’s a truly unique and brilliantly executed concept: you build a rulebook to solve all the minesweeper puzzles for you. It's polished, the controls are smooth, the interface is intuitive, and the developer (Brejc, we love you so much❤️!) is incredibly responsive, constantly adding new features and new game modes. For this review, I will discuss the gameplay in 3 stages.

Stage 1: Solver to Instructor.
The first few hours are where the paradigm shift happens. You move from being a simple solver to being an instructor. You write rules telling the computer how to handle specific situations using concepts like Regions and Clues. Vanilla mode is already rich, featuring four grid types (SQUARE, HEXAGON, TRIANGLE, and INFINITE) and introducing 10 different clue types. These clue types are a fantastic "tweak" to traditional rules, making the game feel like 14 MV. The first real moment of magic hits when you figure out how to use existing regions not just to solve a square, but to recursively create a new region with a new clue, essentially employing a "divide and conquer" strategy. It really feels like you’re simulating a large-scale Mixed-Integer Linear Programming problem solver, which is super satisfying.

Stage 2: Mastering Abstraction.
As you progress, the game evolves further when you unlock the Variables (and there are 5 in total). This is the second magic moment: you click the 'Reset All Rules' button and start from scratch, but this time with the power of abstraction. A single variable-based rule can now do the job of dozens of number-specific ones, skyrocketing the engine’s efficiency. However, you quickly learn to fear "explosive" rules—configurations that spin out new, complex regions exponentially. This forces you to think from another perspective, focusing not just on correctness, but on algorithmic complexity and efficiency. Many of the necessary deductions are tricky, level-specific, non-intuitive, and difficult to construct from scratch. Generalizing these complex or even mysterious rules revealed by the Hint button is the biggest joy of the game.

Stage 3: Resource and Priority Management.
By the late game, around TRIANGLE 5000+ or INFINITE 3000+, the insidious grids break a lot of your elegant rules. The connectivity of the Triangle and recursively constructed Infinite grids becomes so complex that the game focus completely shifts to resource and priority management (while adding new rules). Your elegant 2/3/4-region rules often fail, and you need to build a massive, complex library just to simplify the board.
At this point, I even wrote a separate Python program to exhaustively solve the underlying MILP problem just to discover those deep, hidden patterns in the regions. Thankfully, the developer provides excellent tools like hiding, deleting, and prioritizing rules. But at the end of the day, you still have to solve highly complex combinatorial problems under limited CPU and RAM resources.

The final achievements allow for a small bit of imperfection (5500 out of 6000 levels for each grid type), but even reaching that INFINITE 5500 mark took me over 320 hours. This time was split roughly 40/60 between my problem-solving and computer work.

Not long ago I joined the Discord server and I heard an implication-based mode is coming soon. Maybe I (and my CPUs) should rest for a while and come back for the new game mode later.
Screenshot Showcase
Rule #21: Burn your crate into charcoal whenever the bonfire is within reach from the start.
7
Recent Activity
8.9 hrs on record
last played on 22 Apr
0.6 hrs on record
last played on 21 Apr
76 hrs on record
last played on 21 Apr
Mato 25 Feb @ 11:54pm 
感谢邀请,游戏快乐哦~
Moon 6 Feb @ 11:04pm 
益智游戏的神!:needy_cat:
谢谢礼物!!
2026祝你每天都能玩到喜欢的游戏:donpug:
shrug 31 Dec, 2025 @ 6:52pm 
感谢大佬的礼物,祝大佬元旦快乐啊
xyj🐟 31 Dec, 2025 @ 9:11am 
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     ('(゚∀゚∩   ヽヽ_)          (_ノ ノ    .∩ ゚∀゚)')
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  ハ_ハ            HAPPY NEW YEAR!            ハ_ハ
⊂(゚∀゚⊂⌒`⊃                            ⊂´⌒⊃゚∀゚)⊃
󠀡󠀡vainquit 18 Dec, 2025 @ 9:33pm 
Thank you! I was actually planning to buy this game, so receiving it as a gift was a wonderful surprise:paquerette_happy:
(Hehe, I just noticed that your achievement showcase can line up the numbers 1–13 consecutively using achievements from different games — that’s really impressive!)