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isn't really a bad player he just needs to work on movement, attack strings, weapon combos, dodge mechanics, signature moves, edgeguarding, offstage play, recovery options, aerial combat, ground game, grabs and throws, stacking opponents, wall slips, punishing opponents, spacing and zoning, parrying and countering, baiting and mind games, reading opponents, gimping opponents, weapon denying, staggering opponents, weapon spawns, item utilization, recovery management, damage stacking, aerial movement, weapon throws, air dodges, neutral game, matchup knowledge, recovery punishes, stage control, recovery angles, recovery edge cancels, recovery gimps, grounded dodges, stage hazards, gravity cancel signatures, synergy between weapons, reading dodges, dodging through attacks, recovery mix-ups, tournament strategies, frame data knowledge, option selects, conditioning opponents, platform movement, weapon pickup timing, pressure and spacing, punish windows, and burst options.