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Recent reviews by aTaVaX

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
110.3 hrs on record (11.7 hrs at review time)
most memorable RPG i've played since FF7. No technical problems even running on Linux. Art and music are nice. Sometimes the texture resolution is a little disappointing.
Posted 27 January.
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1 person found this review helpful
15.3 hrs on record
I played the ♥♥♥♥ out of the first 2 killing floor games and I really wanted to like this one.

The game feels like they out sourced half the game's development to some cheap labor game developer in some third world country that doesn't understand a single thing about what made killing floor good. I could spend hours in the first 2 blowing heads off of zombies and can't in this one. The maps in previous ones used to have a distinctly different atmosphere and now they all feel the same. The characters don't even have the over the top voice lines any more. The monsters to my subjective eye don't even look as cool as in kf2. The perks are fewer and more generic. If you aren't a melee class or fire class you're using an assault rifle, smg, or a rifle.

horribly optimized games when even when I have settings lowered, with top of the line PC hardware, it stutters badly. Frequent crashes as well, often before I've even loaded into a game. The game crashes before i finish a match more often than not.

You load into a 3d world, a bit excessive, but not bad on it's own. But you also load into a hallway in the 3d world and to play a match you have to run down the hallway and into an opening to get to the interface to join the queue to play the game. So annoying.

It has ♥♥♥♥ mouse sensitivity options. so i have to change my dpi to 800 to play it, when i use 1600 for everything else and 1600 worked fine for my desired sensitivity in the previous 2 games. This is especially stupid because mouse sensitivity options should be getting lower because with higher monitor resolutions, people will most likely turn up their mouse dpi for normal desktop use, which will mean they will need lower sensitivity options in game to get their desired in game sensitivity. Instead the minimum sensitivity is significantly higher.

I get errors whenever i launch the game if I'm using wifi instead of ethernet that makes it take on average 3 loads of the game to get to be able to log into multiplayer

the lighting in the game is a bit over the top and makes it hard to see enemies, and every map seems to have fog which makes everyone hard to see at a distance, which i'm not happy with and it doesn't run smoothly at 1440p with a rtx 3080.

the game is overly reliant on being connected to their servers so when they are have server issues you can't do ♥♥♥♥. and they're having server issues

and then i just played a match and someone was mic spamming and i couldn't find a way to mute him or to report him or to blacklist him so i'm not matched with him again. It's possible if you press escape, but it's definitely a step backwards in functionality.

You also can't see the scoreboard after the match finishes, which is when you want to see it. Oh, killed the boss and want to see how you did? impossible.
Posted 29 July, 2025. Last edited 1 September, 2025.
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No one has rated this review as helpful yet
94.6 hrs on record (68.1 hrs at review time)
Early Access Review
deleted
Posted 18 June, 2025. Last edited 22 June, 2025.
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6 people found this review helpful
3 people found this review funny
0.4 hrs on record
Early Access Review
The game falls victim to the same thing a lot of fps that don't take their PC port seriously and have an extremely high minimum mouse sensitivity. At my mouse's recommended dpi of 1600; it was about 4 inches for a 360.

Despite the option in the menu to unlock frame rate, in game it was capped to 60. Also I tried setting a cap to 144 in game, but it was still stuck at 60.

while from a technical perspective, the game looks fine; I think the game lacks a lot of visual broadcasting game developers usually give players. It's not clear which enemies take more shots to kill than others. There is also a feature where enemies will transport forward, that is like an energy ball, and then enemies also shoot something that looks like an energy ball, so it's often not clear if an energy ball is an enemy transporting, or is a shot.
Posted 2 January, 2024.
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A developer has responded on 2 Jan, 2024 @ 5:33am (view response)
No one has rated this review as helpful yet
140.7 hrs on record (130.4 hrs at review time)
I'm not much of an RPG player, but this game is something special. It's like nothing before it.
Posted 26 October, 2023.
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No one has rated this review as helpful yet
0.2 hrs on record
Early Access Review
Almost Hilariously bad. For one, I couldn't find out how you're supposed to exit the game, I had to ctrl+alt+delete then alt+tab and close it in task manager. You also can't navigate the options menu with your mouse, and you have to navigate it with arrow keys, which my keyboard doesn't even have. The mouse sensitivity is insanity... The lowest possible setting is more than 10 times higher than I would want. Even if I set my mouse DPI to 400; it would be way higher sensitivity than I like. I've never seen a game with such a high minimum mouse sensitivity. Oh, and fps is locked at 60 fps.
Posted 17 May, 2023. Last edited 17 May, 2023.
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No one has rated this review as helpful yet
12.5 hrs on record
I think the setting and a lot of the writing is very fun. The combat is a little generic, and it doesn't let you customize your combat enough. At the beginning of every adventure you are randomly given a melee weapon, You never really get to decide this is my favorite way of fighting and stick to it. The world building is a little tedious, it makes you do too many things yourself imo. It's also a tad bit on the short side, i beat it in 12 hours.
Posted 29 November, 2022.
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1 person found this review helpful
0.5 hrs on record (0.2 hrs at review time)
I've played in game Alphas that were closer to a finished product.

I've just played the tutorial so far, so I can't judge the game balance, or the game modes but:
1. the UI is worse than most indie games let alone AAA games
2. No FoV options, and it is super narrow, kept wanting to move farther from my screen
3. The HUD isn't clear
4. Interfacing with game objects is clunky and poorly designed
5. Waypoints are hard to see
6. The healing mechanic is clunky and it is easy to use more healthpacks then you intend
7. I played summer in the tutorial, the overheat mechanic does not limit how much you use your flamethrower, but limits how much you can use your jetpack and your meteor alt fire. They at the very least need to separate the overheat of the movement from the primary fire, because the overheat is not nearly enough for the primary fire, probably to allow you to use the movement ability as well as the primary fire in combination.

edit: figured the game was going to die relatively quickly, so I should get a better feeling of what they did while I still can, so I played a little of each hero in training. There isn't a single hero that is well done. There isn't a single hero you could like change the damage and health numbers around and put it in a game like OW and have people enjoy it. The game has super jerky recoil for a lot of weapons, the alt fires don't complement the primary fire with heroes that have an alt fire, there really is no polish to this game. I don't think another year of development would of even fixed it, which is probably why it was released when it was.
Posted 21 May, 2020. Last edited 26 May, 2020.
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6 people found this review helpful
31.6 hrs on record (30.7 hrs at review time)
Early Access Review
Low Population, few updates. Dev seems to already have given up on the game while its still in early access. Poster child of games as a service ripping off customers.
Posted 18 May, 2019.
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101 people found this review helpful
4 people found this review funny
46.7 hrs on record (45.7 hrs at review time)
The game is something unique. The game is fast paced, and avoids a lot of the faux pas that plague most modern PC FPS failures. The gerneral combat can also be quite fun.

But the game has several glaring issues.

The class balance relies on pigeon holing classes and making them overly strong in 1 area and gimped in other areas. This not only robs the combat of a lot of depth but makes a lot of kills feel cheap and unskilled; you killed them at the range your class was good at and their class is helpless at it. The pigeon holing becomes especially problematic without a class limit, (this game doesn't have class limits) because stacking a bunch of long range classes can make it next to impossible for melee focused classes to get into short range or stacking defensive classes can make it next to impossible for anyone to score and will drag the game out. Or you can stack multiple enforcers and have their group dps and speed buff nerver fade. The game also focuses on movement, but has 3 long range focused hitscan classes that penalize you for using the movement the game is focused around.

Every single game mode promotes a snowballing effect. Comebacks are difficult if not impossible and games usually feel like they're over well before they are.

Lots of maps just don't work with certain game modes.

A lot of basic options are missing like custom crosshairs or smaller view models if not being able to remove them alltogether.

The game also relies on the weapon viewmodels to display information such as how much ammo you have left, which can be frustrating especially with long weapon animations and weapons moving when you're running. Some guns don't even have a number showing you how many rounds left, but like so many lights left on the weapon as an indicator.

Also there are obnoxious UI decisions like every time you join a match your screen is flashing red.

Finally, it takes forever between matches. You'll have 2 full teams after the match and it will make you wait like 90 seconds before it will load you into the next match.

In short, the basics of combat is good. The balance is bad. The game modes are bad. The maps are at least bad for the current game modes. The game feels rushed out the door, and i have doubts the current team has a good enough understanding of PC FPS to properly balance the game.
Posted 18 August, 2017. Last edited 24 August, 2017.
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Showing 1-10 of 14 entries