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PHOENIX RISING team announces 1.0 release of Terror from the Void, a complete overhaul mod for Snapshot Games’ iconic Phoenix Point.

Completely redesigned classes, focusing on sharply defined fighting roles and strong class identities, and on removing and rebalancing overpowered synergies from the vanilla classes.
Modular campaign settings, with both very easy and nightmarishly difficult settings, and more than 20 toggles that allow you to fine tune your playthrough to your liking.
A reworked final mission, with new mechanics and access to unique support troops depending on your factional alliances.
Void Omens! Semi-randomised modifiers to your strategic campaign, that represent humanity’s slide into a waking nightmare.
Terror from the Void has been built in the grand tradition of fan reworks in the TBT space. Our community response during the open beta has been overwhelmingly positive, and we are enormously proud of our product. We invite you to once again pick up your Ares AR-1, stare into the abyss, and embrace entropy and madness in Terror from the Void, available now on Steam workshop, and on GitHub for the Epic Games Store and GOG editions. 
And horrors do await, as the Phoenix Rising team has re-introduced Oneiric Delirium, a game mechanic that takes its toll on your soldiers’ psyche as the campaign progresses. Players must manage their soldiers carefully to keep them operational, as Delirium saps their Willpower, but it can also be harnessed into unique perks or advantages. Be warned, though, as the Oneiric Delirium Index increases, more powerful and harsher effects will rear their head, but players can remove this threat as they progress through the story.
New enemies also join the battlefield, including redesigned Umbras that focus on Delirium-tainted soldiers and grow more powerful over time, and Revenants, reanimated soldiers that now fight for the Pandorans that adapt to your tactics. Thankfully, defeating these threats will eventually open new research pathways that grant powerful rewards.
These are just some of what you can expect in the open beta happening right now, with many other surprises and changes awaiting players. And best of all, the Phoenix Rising team has made it easy to toggle the different features on or off so you can tailor the game to your preferred playstyle!
Hastur will be our final official update for Phoenix Point, and we thank our ONE MILLION PLAYERS for being on this journey with us, especially: 
For now, good luck with your upcoming campaigns, Operatives. We believe in you!
To get things started on the right foot, we’re releasing an example mod alongside the Workshop launch that we’re currently calling “Custom Campaign.” This mod will demonstrate what creators can do with modding, while also allowing a greater degree of customization when it comes to kicking off your campaigns such as:
Today, we’ve released a new update on Steam that addresses some bugs, fixes issues with achievements, and updates the vehicle AI. Special thanks to our community, especially Belial, dtony22 and MadSkunky, for their help in correcting the vehicle AI for the Aspida and Armadillo.
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