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For this update, we will be removing the Lady's Man and Lady Killer achievements from Steam and the game. We've discovered an error in the implementation and trigger points and have spent last few weeks trying to trace it back to the source, but to no avail. The decision was then made to remove the achievements entirely to avoid any further issues that the failed triggers may cause. All other achievements should be working as intended, hard as they are to achieve. 

In this patch we’ve included a bit of the ancient history of Attiras and provided some additional lore context to the creatures, factions, and our main protagonists. We’ve also entered in a pretty comprehensive list of definitions and mechanical explanations of the many features and mechanics in the game along with the main tutorial slides from before. As mentioned, we will be adding on to it in the coming patches, and while we have our own backlog, your comments will help us prioritize what entries need to be put, edited, or elaborated on.
For returning players, you will note a slight change in the Spellcrafting UI with the Save/Load section being added on the bottom. Spells will need to be crafted and confirmed as before, once the name is confirmed, clicking the Save button with the spell selected will open the Spell Save menu. This will function just like the game’s Save/Load function from here on out. Loading a spell will overwrite the selected spell, and saved spells will only be available to the appropriate energy type. Once saved, spells can be used across multiple characters and campaigns as they will function much like a saved game. Happy crafting!




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