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Original post: here
Next up, I wanna talk about how we plan to add little basic things that should probably have been implemented a long time ago. Such as... Platforms! All great platformer games have these in them, and honestly, we're not entirely sure what took us so long to implement them haha. As you can hopefully see from the gif below, the player can jump up through the platform, as well as jump 'off' of it. We've also made the weapon collision recognize these platforms as walls, so you cannot shoot through them. I do believe we're going to let grenades pass freely, though.
The last thing I'm going to talk about today is our Portal system. It's nothing to fancy, but it is pretty cool. You basically traverse the world of Mayhem by jumping in and outta these bad boys. I should probably clarify a little here. You won't be able to select where you go, this is all randomly generated for you. You also cannot back track, cause why would ya want to? The basic setup of how Arcade Mode will work is simple, You gotta conquer five (5) randomly selected stages containing three (3) levels within each stage, then the Final stage. Oh, there's a nice little surprise at the end for ya guys and gals as well!
Thank you guys for all the support you've given us with our game, without you guys we would've stopped development quite some time ago. Stay tuned for more to come!
We are happy to announce that the early access price for Mayhem ZX has been lowered from the original amount by two thirds! This means that it's the best time to get involved in the development of a fun, chaotic arcade game!
(And now for the fun part...)
We're glad to announce that Numb Thumb Studios
Added content:
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