Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem




In addition to new cards, the release of Jaws of Oblivion updates The Elder Scrolls: Legends with a new playmat, new card backs to collect, new music and new visual effects to enhance your game experience!

Combining the attributes of Intelligence and Strength, Mankar’s Paradise assembles Oblivion Gates and protects them with cunning Wards and aggressive Daedra. Once Mankar Camoran himself joins the fray, the Gates become even stronger, dashing your opponents’ spirits with an unstoppable invasion!
On the other side of the conflict is Martin Septim’s Ascendance – an Agility/Endurance hybrid deck that braces against attacking forces while building up resources. Once you’ve got enough Magicka stored with the help of Martin Septim, turn the tide against your foes with the overwhelming power of Martin’s real potential: the mighty Avatar of Akatosh!
Old Salty’s Assault is a five-cost action that does one thing and does it well: summon Mudcrabs! It’s hard to analyze this card without looking at all the Mudcrabs currently available in the Legends card pool, so let’s take a look:
While these cards all have relatively low power by themselves, playing them all at the same time, while thinning your deck by three, is a big deal. In addition to 6/5 of total stats for five magicka, you’re also getting the Mudcrab Merchant’s potentially valuable effect plus Mudcrab Anklesnapper will even scuttle across the board to deal a quick point of damage to your opponent.
Our first attempt at a necromancy mechanic was called Soulbound - a keyword that resurrected the creature as a 1/1 upon dying (for example, a 3/3 Lethal creature with Soulbound would die and come back as a 1/1 Lethal). Necromancy was being portrayed as creatures being resurrected rather than the necromancers themselves, meaning any attribute could have a necromancy-flavored card.
Our next attempt was inspired by ESO’s necromancer skills that consume corpses. Eventually, this mechanic evolved into the Consume ability we have today, which was different enough from resurrection that we felt safe putting it in all attributes without taking anything away from Endurance’s attribute identity:
Each attribute has one with a characteristic keyword and we included two Neutral ones as well to make sure every attribute combination could have enough cards for a Consume shell. On top of that, cards like Seeker of the Black Arts and Discerning Thief were also included to give the mechanic some new angles.
Loading
