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New Component : Highway Precursors - Unpaved Avenues


SheepYard I: old->new
Barn I: old->new
Fisher I: old->new
Metalwork I: old->new















House IV Models
Bakery II - Hospital III - Pub III - Store III


New Outdoor Props


New Kaleyard and vegetable varieties
New Barn







[/expand]
This will be followed by a major update that includes a development tree revamp, regulation management tool, story expansion, conveyor belt expansion and regional setting management edits. With the combination of these two major releases, we plan to convert Alpha 25-300.01 'Experimental' to Stable.
In these maps, the fauna and flora components are characteristically varied, daily lighting cycles, Light, Fog and seasonal events can differ, affecting the entire view.
Tallow
Household Depot
The biome selection screen has been completely revamped. General inventory display bars for the selected biome have been added, and options have been added on the same screen that allow you to select startup settings and access other settings that customize the game session. This screen also includes a section where you can choose which era to start the game from and name your settlement.
When placing a building or path, the information panel at the top left of the screen now contains descriptions of all the warnings that appear in the 3D universe.
Conveyor belt, roads, railroad tracks and related components have been moved to the newly created menu location.
New Development Tree Window
New ''Regulation'' Preference Window
New ''Map Type'' Selection Window
Optional structures: These new building types can be accessed through specific events, storylines, or player preferences (predominantly optional based on need) and will provide services with special attributes.



The overall inventory can be summarized as follows: 'Flora' consisting of small plants, shrubs, and trees; 'environmental objects' consisting of wooden and metal boxes, outdoor electrical wiring components, piles of stored goods, diesel punk-themed piping, fireplaces, etc; cobblestone square pieces and seats and lighting.
Other Minor but Important Changes and Improvements
In addition, we would like to share a small summary of the in-game events that take place according to the achievements obtained in the game universe in the image below.
Given the breadth and diversity of the universe it is targeting, New Cycle is still at a very early stage and continues to be developed with a focus on 'production-structures-society' in order to achieve a smooth and successful core system unification.
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