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The Mug Gnorp becomes a literal mug at the garden. Also featured are the Rock Gnorp, and the Unfortunate One.
When enabled, the Hooded Gnorp appears in certain buildings. And there is also the Anglerfish Zygnorp.
This hat, if enabled, appears during prestiges (and endings), and is a little raincloud.
Some hats can be combined. This one is Stereoscopic + Bring Your Gnorp To Gnorp Day. 
A new talent for Epilogue: Capsaicin Cocoa
Another new talent for Epilogue: The Scoop
How the talent tree looks in Epilogue (currently). The hole in the middle is a talent that doesn't exist yet!
The conveyor belt, a zybellium upgrade for runners in Epilogue. Fun fact: The first ever version of Gnorp had no pile, just a single conveyor belt automatically carrying all shards.
Another Epilogue zybellium upgrade: Fusion, for slammers
Another new talent for Epilogue: Instant Housing


The ring is not precious. It is the worst. Not only does the ring reduce the amount of damage and collection the gnorps do through its oppressive presence—it is also hoarding talent points.
When a compression event occurs in Epilogue, shards fly up and coalesce into more ring particles. This further reduces damage and collection, and makes it harder to collect talent points from the ring. This downside of compression is intended to allow for a little more strategy about when to compress, but is not meant to be very punishing. 
And here is the pseudo-code for the behavior of the roids.
Below we can see the function we use to check for collision. Within it, we can see another function, intersects(house, roid), which is a simple function that compares two rectangles against each other. An intersection means collision. As mentioned before, roids are converted into rectangles within the function in order to reduce the computational cost of collision detection.
To illustrate the work being done, the gif above pauses on every update and highlights the roids we are checking against. The object we collide against is a house with two gnorps inside. The collision detection function simply goes through the list of roids to find if there is any intersection.
Now there are far fewer comparisons being made, and that's a job well done. Thanks for reading.
In the picture several roids can be found, and their left edges have been marked with either red or green based on the following comparison: Is the right edge of the house greater than the left edge of the roids? If the comparison is true, there might be a collision: We'll have to do further checking to find out. But if the comparison is false, then a collision is impossible, because a rectangle where the right edge is less than the left edge of another rectangle can never intersect.
And here is the result of the benchmark:
Pure heuristic beauty. We can see that very few checks are made, and the benchmark should then show significant improvements.
Zygnorps become united with machine — the drone gnorp. This was made by Matsan, and is acquired by the achievement "Y2K". I gave the Drone Gnorps some extra love with an animated booster effect as a replacement for the regular Zygnorps' little tadpole tail.
The talents themselves were meant to allow for exploration of the game, and with an open non-tree structure it was important that the talents adhered to the following rules: 
Thank you to submitters Joy, Sleepyhead, Doshige, Zymosan99, and Popgoes! More hats coming soon.
I hope you'll enjoy the update when it releases, and I hope it will deliver on the idea of (the) Gnorp Apologue with a different flavor, and new mechanics to explore (and abuse). 
The new, perhaps alternate ending will lead us to two places: PART II & PART III. 
Thanks for coming to my Gnorp-talk.
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